In MLB The Show 26, 99 Zack Wheeler is the 90 XP reward in Finest Program 3, which opened November 6. Claim earned cards and use them for program missions; MLB The Show 26 Stubs aren't required to reach that reward.
Claim the players on your path
The reward path supplies the Finest 3 players you need for its program-specific missions. Jonathan Aranda arrives at 5 XP, Logan Gilbert at 10, Oneil Cruz at 20, Max Muncy at 30, and Jesús Luzardo at 40. Aroldis Chapman follows at 50, Shea Langeliers at 60, Jordan Walker at 70, and 99 Zach Neto at 80. Check the reward track before starting another game and claim every available card. An earned card can't contribute to your lineup while it remains unclaimed, so leaving rewards on the track can make the next mission take longer.
1) Open the program reward track and claim each available player before you decide which missions to pursue in your next session.
2) Check your remaining hit, pitching innings, and Parallel XP requirements, then place eligible earned Finest 3 players in your lineup.
3) Choose a mode that counts the relevant program stats, play a short block, and check the reward track again afterward.
Combine missions with your regular games
The program-specific missions reward five hits and five innings pitched with eligible Finest 3 players earned in the program. They also include one-time Parallel XP targets of 500, 1,500, and 2,500, plus a repeatable 4,000 Parallel XP task. Using an earned hitter and pitcher in games you'd already planned lets you work on those requirements together. Check that the mode counts the relevant stats before committing to it: a short game is useful only if its progress applies. Wheeler can't contribute to these tasks until you've reached and claimed his reward at 90 XP.
● If Gilbert or Luzardo is available, consider using an earned starter for the pitching requirement while an eligible hitter works toward five hits.
● If Chapman is your available program pitcher, use him for eligible innings when your game situation allows, while keeping the mission count in view.
● If your five hits and innings are complete, keep eligible cards active for Parallel XP rather than continuing to chase finished tasks.
Reality check: Program XP moves the reward track, while Parallel XP has its own mission thresholds, so check both counters before choosing another game.
Protect your resources before the 90 XP reward
Earlier Finest collections may offer program XP, but their value depends on whether their bonuses remain unclaimed on your program screen. Check that availability before committing any collection card, since the provided reward path doesn't make a purchase necessary for every player. Save your stubs when the cards you've already earned can complete the missions; a purchase is worth considering only if a specific missing piece helps your current plan. The 95 XP Finest Choice Pack 3 and 100 XP Yordan Alvarez reward come after Wheeler, so they needn't dictate spending during a session focused on 90.
● Before committing an earlier Finest card to a collection, confirm that its program bonus is available and decide whether you want that commitment.
● If you're below 50 XP, focus on the early rewards and Chapman first, since those cards give you more eligible mission options.
● If you've already claimed Wheeler, shift your attention to the 95 XP pack and check which Parallel XP tasks remain available.
Claim Wheeler at 90 XP
After your next block, check the track and claim Wheeler as soon as you've reached 90 XP. You can also buy MLB The Show 26 Stubs for a later session, with time to consider your options and the needs of your lineup.
U4GM MLB The Show 26 Wheeler Program XP Checklist