LEARN TO PLAY FAN-TAN slot via pulsa
Fan-Tan is an easy-to-learn card game for ages eight to adult, three to six players. It uses a deck of regular slot via pulsa cards, minus Jokers. Since it is so simple, the basic game can be learned in just a few minutes, or even as a game progresses. Once a player becomes more comfortable with the basics, however, he will begin to realize Fan-Tan’s potential as an exercise in the formation of strategies and the advantage of thinking and planning ahead, as well as the importance of tracking the activities of other players during the game.
The object of Fan-Tan is to play all the cards in one’s hand, one at a time, against cards laid onto the table by other players. The first player with no remaining cards wins.
Begin by choosing the dealer for hand one, and by dividing chips or pennies evenly among all players. The dealer should deal out the entire deck in the normal clockwise fashion, beginning with the player to his left. Players should form hands of their cards, and keep them concealed from other players.
In a 4-player game, each player must contribute two chips to the “pot” before play begins on the hand. If there are 3, 5, or 6 players, not all of them will have the same number of cards at the end of the deal, and so will make different opening contributions to the pot. In this case, all players should count their cards at the end of the deal. Those players who have fewer cards should contribute two chips, while those who have more cards will contribute one chip. This helps to minimizing the risk of players with more cards to play who are thus at a disadvantage in the hand.
Play begins with the player to the dealer’s left. The first card to be played must be a Seven. Suit does not matter. If player #1 holds one or multiple Sevens, he should choose one and place it face up in the center of the table. If player #1 holds no Sevens, he should contribute one chip to the pot. The penalty in Fan-Tan for having no card to play during one’s turn is always one chip.
Player #2, to player #1’s left, must now play either a Seven or a card that relates to the card of player #1. If player #1 played a Seven of Spades, player #2 must play either a Six or Eight of Spades, or a Seven of a different suit. If he is playing the Six of Spades, he should place it directly above the Seven of its own suit, the Eight below the Seven of its own suit, or any Seven of a different suits beside the other Seven to form a central row.
Each Ingatbola88 player takes a turn playing a card from his hand against the cards previously played, and as the game progresses, the cards will form a matrix like this:
Six Six Six Six
Spades Hearts Clubs Diamonds
Seven Seven Seven Seven
Spades Hearts Clubs Diamonds
Eight Eight Eight Eight
Spades Hearts Clubs Diamonds
The matrix will not necessarily be complete; for example, if the Six of Clubs has been played but the Eight of Diamonds has not, there will be no card under the Seven of Diamonds. In that case, the next player may play the Five of Spades by placing it on top of the Six of Spades, or he may play a Seven of a different suit, if all Sevens have not already been played. No Diamonds higher in value than the Eight may be played until the Eight of Diamonds has been played.
The cards on the top and bottom row of this matrix will change as play progresses. The center row contains only Sevens. Again, as the game progresses, the matrix may look like this:
0