Important Umpire Signals Every Fantasy Cricket Fan Should Keep in Mind
Cricket- the game of bat and ball, has reigned in the hearts of millions of sports enthusiasts around the world. Although sports have quite simple rules and regulations and require skillful techniques, this makes the game favourite for one and all. Whether a fan or a player, anyone who fits enough to swing a bat with the perfect timing can start playing cricket. Also, fans are getting an extra dose of adrenaline rush with the advent of fantasy cricket games.
While playing on a fantasy cricket platform you need to remember certain rules of the game. Wickets play a significant role in a live match. In an ongoing competition, there is an individual who ensures fair play and in cricket, it is the umpire who is responsible for this task. Umpires take decisions at the current time as the incident and give correct decisions in favour of the player and hence is the prime decision-maker who is responsible for dismissals, wides, no balls, powerplays, dead balls – every bit of information that is passed to you in a live match is provided through the umpires. So, in short words umpire’s signals are the most important even while playing fantasy cricket leagues.
If a fantasy cricket player misunderstands the signals of the umpire then he may end up interpreting the wrong results. This causes a huge loss to your fantasy cricket team. We would never let you down, so here are some common signals which are to be learned by a fantasy player before playing fantasy cricket online.
Six Runs:
When the batsman hits the ball out of the crease without a single drop on the ground straight for a boundary, it’s a six! This is a very crucial moment for the batting side as it’s the highest legit run a batsman can get off a single delivery. In this situation, the umpire raises both his arms directly pointing his fingers toward the sky to signal a sixer.
Four Runs:
When the ball goes across the boundary line touching the ground at least once it’s a four! The umpire in this case waves his arms back and front in a horizontal motion to signal that the ball has gone for a boundary.
Wide Ball:
This is one of the best signals the fantasy cricket league players wait for. In death overs, the bowling unit comes under pressure and the batsman gets a sigh of relief when a bowler bowls a wide ball. Whenever the umpire stretches his arms wide open in both directions, it signals that the bowler has bowled outside the pitch. A wide ball doesn’t count as delivery and the team gets an extra run, also with that, the bowler has to deliver the ball once again.
No Ball:
When the bowler steps out of the crease line while bowling, it is considered a no-ball and a free hit is instructed. In a free hit, the batsman gets a special delivery in which he gets an advantage of not getting out in any form other than a run-out. Other than that, more than one bouncer can also result in a no-ball. Whenever you find the umpire raising his weather arm horizontally, it’s the sign of a no-ball and when he raises his finger towards the sky whirling it, it signifies a free hit.
Out:
The most terrifying moment for a batsman is when an umpire lifts his index finger in the air, it’s an out and the batsman has to return to the pavilion. It’s also the most feared signal for most fantasy cricket game lovers. The decision may change later by taking a DRS in the next 10 seconds from the incident. Although it takes a lot of courage to put a finger up towards the sky when millions of fans are looking forward to you as you decide the fate of the batsman.
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