Home Entertainment and Leisure Robots Market Size 2027
Research Nester released a report titled “Home Entertainment and Leisure Robots Market Outlook: Industry Insights & Opportunity Assessment 2027” which includes some prominent market analyzing parameters such as industry growth drivers, restraints, supply and demand risk, market attractiveness, year-on-year (Y-O-Y) growth comparisons, market share comparisons, BPS analysis, SWOT analysis and Porter’s five force model.
The home entertainment and leisure robots are gaining popularity among children and elderly people on account of their ability to educate, entertain and curb their loneliness. The home entertainment and leisure robots market is anticipated to expand at a robust CAGR over the forecast period i.e. 2019-2027. This can be attributed to increase in product awareness and also, rapidly growing demand and adoption of home entertainment and leisure robots. The home entertainment and leisure robots market is segmented by system component, application, end-user and region.
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Geographically, the global home entertainment and leisure robot market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa region. Among these regions, the market in North America is anticipated to attain highest market share which can be attributed to increased implementation of advanced technology in developing the robots and early adoption of robots in the households. The market in Europe is estimated to witness significant growth owing to growing adoption of robots for the children and ageing population. Furthermore, the home entertainment and leisure robot market in Asia Pacific, is anticipated to grow by highest CAGR over the forecast period owing to growing collaborations among the key players and hardware companies to create comprehensive robots manufacturing platforms.
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Growing rate of elderly population, and children living alone are expected to drive the demand for robots in upcoming years. Additionally, a major shift in lifestyle, where both the spouses are working, are contributing towards increasing the demand for robots, for the dependents, in order to take care of them or provide entertainment to overcome their loneliness. Moreover, technological advancements in artificial intelligence and integration with robotics are resulting in an increased demand of low-cost home entertainment and leisure robots.
However, the technical complexities faced by the manufacturers to make personal robots available at affordable prices is anticipated to negatively affect the growth of the home entertainment and leisure robots market.
This report also provides the existing competitive scenario of some of the key players of the home entertainment and leisure robots market which includes company profiling of key companies such as BLUE FROG ROBOTICS & BUDDY – ROBOT ÉMOTIONNEL, Hasbro, Modular Robotics Incorporated, Robobuilder Co., Ltd, SoftBank Robotics, Sony Corporation, Sphero., The LEGO Group., TOSHIBA MACHINE CO.,LTD and WowWee Group Limited.
The profiling enfolds key information of the companies which encompasses business overview, products and services, key financials and recent news and developments. Conclusively, the report titled “Global Home Entertainment and Leisure Robots Market Outlook 2027”, analyses the overall home entertainment and leisure robots industry to help new entrants to understand the details of the market. In addition to that, this report also guides existing players looking for expansion and major investors looking for investment in the global home entertainment and leisure robots market in the near future.
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