Board Games Market 2023, Size, Trends, Scope, Growth And Forecast 2028
IMARC Group’s report titled “Board Games Market Report by Product Type (Tabletop Games, Card and Dice Games, Collectible Card Games, Miniature Games, RPG Games), Game Type (Strategy and War Games, Educational Games, Fantasy Games, Sport Games, and Others), Age Group (0-2 Years, 2-5 Years, 5-12 Years, Above 12 Years), Distribution Channel (Supermarkets and Hypermarkets, Specialty Stores, Online Stores, and Others), and Region 2023-2028“. The global board games market size reached US$ 15.1 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 29.7 Billion by 2028, exhibiting a growth rate (CAGR) of 11.2% during 2023-2028.
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Factors Affecting the Growth of the Board Games Industry:
- Resurgence of Social Interaction and Offline Entertainment:
The rising need for social interaction and offline entertainment represents one of the key factors impelling the market growth. Board games offer a refreshing return to traditional, face-to-face social experiences in an era dominated by digital media and online activities. This resurgence is partly driven by the digital detox trend, where individuals consciously reduce their screen time to engage more in real-world interactions. Board games cater to this need by providing an interactive and communal form of entertainment. This shift is particularly noticeable among individuals who are keen to connect with others in a more meaningful, engaged manner.
- Rising Gaming Culture and Popularity of Strategy Games:
The rising gaming culture and the growing popularity of strategy and role-playing games are bolstering the market growth. The increasing demand for games that offer depth, strategic thinking, and immersive storytelling is strengthening the market growth. This is supported by mainstream media references, popular television (TV) shows, and online streaming content that features such games, thereby introducing them to a broader audience. The appeal of these games lies in their ability to provide a mental challenge and a chance to develop skills like strategic planning, problem-solving, and teamwork. Furthermore, the rise of board game conventions and competitive gaming tournaments is giving these games a platform for wider recognition, creating a community of enthusiasts and casual players alike.
- Increasing Popularity of Solo and Cooperative Gaming:
The increasing popularity of solo and cooperative board games is propelling the market growth. These games cater to players who prefer cooperative teamwork or those who enjoy gaming but may only sometimes have a group to play with. Cooperative games are also gaining traction for their ability to foster teamwork and communication. Solo games offer a challenging and satisfying experience without the need for other players. This shift in games is making board games more inclusive and appealing to a wider range of players with different gaming preferences.
Leading Companies Operating in the Global Board Games Industry:
- Buffalo Games
- Cartamundi Asia Pacific
- Clementoni Spa
- CMON Limited
- Franckh-Kosmos Verlags-GmbH and Co. KG
- Fremont Die Consumer Products Inc.
- Gibsons Games Ltd.
- Goliath Games
- Hasbro Inc.
- Mattel Inc.
- Mindware Inc.
- PD Verlag GmbH and Co. KG
- The Walt Disney Co.
Board Games Market Report Segmentation:
By Product Type:
- Tabletop Games
- Card and Dice Games
- Collectible Card Games
- Miniature Games
- RPG Games
Based on the product type, the market has been segregated into tabletop games, card and dice games, collectible card games, miniature games, and RPG games.
By Game Type:
- Strategy and War Games
- Educational Games
- Fantasy Games
- Sport Games
- Others
On the basis of the game type, the market has been categorized into strategy and war games, educational games, fantasy games, sport games, and others.
By Age Group:
- 0-2 Years
- 2-5 Years
- 5-12 Years
- Above 12 Years
5-12 years segment holds the biggest market share, due to the rising popularity of board games as educational tools that aid in the cognitive development and social skills of children in this age group.
By Distribution Channel:
- Supermarkets and Hypermarkets
- Specialty Stores
- Online Stores
- Others
Specialty stores represent the largest segment, as they offer a wide variety of games.
Regional Insights:
- North America (United States, Canada)
- Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, Others)
- Europe (Germany, France, United Kingdom, Italy, Spain, Russia, Others)
- Latin America (Brazil, Mexico, Others)
- Middle East and Africa
North America dominates the market, attributed to the increasing gaming culture and the presence of major board game publishers and enthusiast communities in this region.
Global Board Games Market Trends:
The increasing focus on making games more accessible and inclusive is attracting a broader audience. This includes designing games that are more accommodating for people with disabilities, such as those with visual impairments or motor skill challenges. Additionally, the growing emphasis on cultural sensitivity and diversity in game themes and artwork is appealing to the audience. The industry is not only promoting social values but also tapping into new market segments by ensuring that games are more representative and can be enjoyed by a wider range of players.
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