Dead Space ideas came from game-design team’s ‘horror competition’
http://feedproxy.google.com/~r/venturebeat/SZYF/~3/Zm-1BUak7ao/
At one point during Issac Clark’s adventure on the USG Ishimura, a giant tentacle grabs him. As the player, you launch a desperate assault at the appendage as it slowly drags you down the hallway. It’s a tense segment, especially when you consider that Dead Space is a game from 2008. » ….