A few of the usual MMOexp FIFA tropes werenrsquo
Full Team Authentic Motion – If this sounds the same as Advanced 11v11 Capture, that because it is. Essentially, off-the-ball players will be more authentic in their movements. Irsquo;m not sure I saw that FC 24 Coins, but once we get into the more specific aspects, wersquo;ll see MMOexp FC 24 improvements shine.
Powering the Women Game – What this means is the HyperMotion2 tech around the women game is based on motion capture of female players, offering a different approach and more depth to the game. I didnrsquo;t really notice it with just a couple of games to test it, but Irsquo;m hoping with the new women club football Irsquo;ll get a bigger chance to test it.
Technical Dribbling – There been a lot of talk about some of the new skill moves wersquo;ve seen in trailers, but everything seems a little simpler in practice. This sounds like a criticism, but it for the best – in real life you never see Salah beating opponents with a rainbow flick. You still can turn every player with five-star skills into Neymar, but players have more of the ball-on-a-string Eden Hazard feel to them now.
ML-Jockey – A few of the usual MMOexp FIFA tropes werenrsquo;t there in MMOexp FC 24, and the wonky jockeying was one of them cheap EAFC 24 Coins. This is perhaps the biggest upgrade. Tackling/jostling always seemed a little fake in previous games, but it feels like battles are more determined by individual stats and your choices with the controller.
AcceleRATE – This claims to add a lsquo;new layer of personalityrsquo; to how players accelerate, but we already had the acceleration stats . I felt like all the changes were covered by changes to jockeying, as running with open space in front of you didnrsquo;t feel much different.