Farkle – A Fun Dice Game For Adults and Children
Farkle is really a fun and quick dice game. It’s also very addictive. I’ve been playing this game because the ’80’s, and am still teaching new people just how to play. It’s fun for both adults and children. I do believe my 7 year old grandson might even like playing it significantly more than I actually do Warhammer dice! I carry a set of dice in the glove compartment of my car, so they are at the ready whenever I may need them. I also keep a collection at our cabin, for playing a quick game by lantern light.
The Game of Farkle or 10,000
Requirements:
6 standard six sided dice, paper and pencil
Farkle is played by several players. In the case of this game, the more the merrier. Each player has a change at throwing the dice, one after the other. Each player’s turn results in a score, and the scores for every single player accumulate to the winning total of 10,000. The initial individual that reaches 10,000, after each player has finished their last turn, wins the game.
To start the game, each player throws one die to see who goes first. The highest number starts the game.
Each player throws all six dice at the start of these turn.
A number of scoring dice must be reserve by the end of each throw, or the throw ends.
The ball player may either end their turn and bank the score accumulated up to now, or continue steadily to throw the remaining dice to attempt to enhance their score.
If a player has scored with all six dice, they continue their turn with a fresh throw of all six dice, contributing to the score they have already accumulated in that turn.
A player Farkles if none of the dice score in any given throw, and all points for that turn are lost. They cannot lose the points already banked written down from previous turns.
The dice are handed to the next player in a clockwise rotation, when they finish their turn. The new player now begins their turn.
Each player, after the very first, can decide either to begin their turn all six dice, or by throwing the dice remaining after the previous player has completed their turn. As an example, if a player banks three 5s for a score of 500, another player may choose to roll the remaining three dice. When they score with one or more die, they score 500 plus whatever additional score they accumulate.